Town: Kèr Kashhíhqíh

Kèr Kashhíhqíh

Kèr Kashhíhqíh
Example Tauric architecture.
StateTetbur Commune
ProvenceVātuchàjù Region
RegionGræ̈-iyuváns Maquis
Founded1088
Community LeaderElder Ceratopmalis Hooley
Area4 km2 (1 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4744 m (15564 ft)
Average Yearly Precipitation285 cm/y (112 in/y)
Population1013
Population Density253 people per km2 (1013 people per mi2)
Town AuraMysticism
Naming
Native nameKèr Kashhíhqíh
Pronunciation/ˈkaʃhɪ̞/ /qɪ̞/
Direct Translation[beard] [large; huge]
Translation[Not Yet Translated]

Kèr Kashhíhqíh (/ˈkaʃhɪ̞/ /qɪ̞/ [beard] [large; huge]) is a subtropical Town located in the Vātuchàjù Region of the Tetbur Commune.

The name Kèr Kashhíhqíh is derived from the Tauric language, as Kèr Kashhíhqíh was founded by Dyêbêbm Rees Ji̊wo Làkocà Colliams, who was culturaly Tauric.

Climate

Kèr Kashhíhqíh has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 24°C (75°F). Kèr Kashhíhqíh receives an average of 285 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Kèr Kashhíhqíh covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4744 m (15564 ft) above sea level.

Overview

Kèr Kashhíhqíh was founded durring the late 12th century in fall of the year 1088, by Dyêbêbm Rees Ji̊wo Làkocà Colliams. The establishment of Kèr Kashhíhqíh was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kèr Kashhíhqíh's construction back out of the project. Dyêbêbm Rees Ji̊wo Làkocà Colliams pushed on reguardles, and Kèr Kashhíhqíh was finished, but starts off as a terible place to live.

Kèr Kashhíhqíh was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Kèr Kashhíhqíh is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kèr Kashhíhqíh is buildings are arranged arround a network of broad paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Kèr Kashhíhqíh is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Kèr Kashhíhqíh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Kashhíhqíh.

Kèr Kashhíhqíh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Kashhíhqíh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Kashhíhqíh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Kashhíhqíh's public wards, blessings, and other arcane systems.

Kèr Kashhíhqíh possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kèr Kashhíhqíh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kèr Kashhíhqíh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kèr Kashhíhqíh's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Kèr Kashhíhqíh snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Hag, Green near Kèr Kashhíhqíh are known to be a mutant strain of the creature.

Kèr Kashhíhqíh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Wild Magic energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4112 m2
    • Cattle and Similar Creatures: 253
    • Poultry: 3039
    • Swine: 202
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 101

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

292 of Kèr Kashhíhqíh's population work within a Foundational Occupation.

671 of Kèr Kashhíhqíh's population do not work in a formal occupation, but do contribute to the local economy. 50 (5%) are noncontributers.

Points of Interest

POI

History

The the a bowl of Summoning, an a bowl imbued with great amounts of Summoning energies was created in Kèr Kashhíhqíh by in time immemorial, reportedly some time during the early 2nd century.

History